循环链表(循环链表图解)
优点缺点:
无需一次性定制链表的容量
插入和删除操作无需移动数据元素
缺点:
数据元素必须保存后继元素的位置信息
获取指定数据的元素操作需要顺序访问之前的元素
struct Value
{
CircleListNode circlenode;
int v;
};
int main(int argc,char *argv[])
{
CircleList* list = CircleList_Create();
struct Value v1;
struct Value v2;
struct Value v3;
struct Value v4;
struct Value v5;
struct Value v6;
struct Value v7;
struct Value v8;
int i = 0;
v1.v = 1;
v1.v = 2;
v1.v = 3;
v1.v = 4;
v1.v = 5;
v1.v = 6;
v1.v = 7;
v1.v = 8;
CircleList_Insert(list, (CircleListNode*)&v1, 0);
CircleList_Insert(list, (CircleListNode*)&v2, 0);
CircleList_Insert(list, (CircleListNode*)&v3, 0);
CircleList_Insert(list, (CircleListNode*)&v4, 0);
for (i = 0; i < 2 * CircleList_Length(list); i++)
{
struct Value*pv = (struct Value*)CircleList_Get(list, i);
printf("%d\n", pv->v);
}
while(CircleList_Length(list)>0)
{
CircleList_Delete(list, 0);
}
CircleList_Destory(list);
system("pause");
return 0;
}
typedef struct _tag_CircleList
{
CircleListNode header;
CircleListNode* slider;
int length;
}TCircleList;
CircleList* CircleList_Create()
{
TCircleList* ret = (TCircleList*)malloc(sizeof(TCircleList));
if (ret == NULL)
{
return NULL;
}
ret->length = 0;
ret->header.next = NULL;
ret->slider = NULL;
return ret;
}
void CircleList_Destroy(CircleList* list)
{
if (list == NULL)
{
return;
}
free(list);
}
void CircleList_Clear(CircleList* list)
{
TCircleList* list = (TCircleList*)list;
if (sList == NULL)
{
return;
}
sList->length = 0;
sList->header.next = NULL;
sList->slider = NULL;
}
int CircleList_Length(CircleList* list)
{
TCircleList* sList = (TCircleList*)list;
int ret = -1;
if (list == NULL)
{
return ret;
}
ret = sList->length;
return ret;
}
int CircleList_Insert(CircleList* list, CircleListNode* node, int pos)
{
int ret = 0, i = 0;
TCircleList* sList = (TCircleList*)list;
if (list == NULL || node == NULL || pos < 0)
{
return -1;
}
{
CircleListNode* current = (CircleListNode*)sList;
for (i = 0; (i < pos) && (current->next != NULL); i++)
{
current = current->next;
}
node->next = current->next;
current->next = node;
//若第一次插入节点
if (sList->length == 0)
{
sList->slider = node;
}
sList->length++;
//
if (current == (CircleListNode*)sList)
{
//获取最后一个元素
CircleListNode* last = CircleList_Get(sList, sList->length - 1);
last->next = current->next;
}
}
return ret;
}
CircleListNode* CircleList_Get(CircleList* list, int pos)
{
TCircleList* sList = (TCircleList*)list;
CircleListNode* ret = NULL;
int i = 0;
if (list == NULL || pos < 0)
{
return NULL;
}
}
int main(int argc,char *argv[])
{
CircleList* list = CircleList_Create();
struct Value v1;
struct Value v2;
struct Value v3;
struct Value v4;
struct Value v5;
struct Value v6;
struct Value v7;
struct Value v8;
int i = 0;
v1.v = 1;
v1.v = 2;
v1.v = 3;
v1.v = 4;
v1.v = 5;
v1.v = 6;
v1.v = 7;
v1.v = 8;
CircleList_Insert(list, (CircleListNode*)&v1, 0);
CircleList_Insert(list, (CircleListNode*)&v2, 0);
CircleList_Insert(list, (CircleListNode*)&v3, 0);
CircleList_Insert(list, (CircleListNode*)&v4, 0);
for (i = 0; i < 2 * CircleList_Length(list); i++)
{
struct Value*pv = (struct Value*)CircleList_Get(list, i);
printf("%d\n", pv->v);
}
while(CircleList_Length(list)>0)
{
CircleList_Delete(list, 0);
}
CircleList_Destory(list);
system("pause");
return 0;
}