python3的pygame的五子棋布局设置和代码详细分析

python3的pygame的五子棋布局设置和代码详细分析

编码文章call10242025-02-01 4:00:5419A+A-

1.五子棋


2.今天来讲解五子棋的python3用pygame设置,注意黑子和白子的大小,本文中50×50,968B

图如下:小bug:是正方形,不是圆形,可以自己改一改玩。



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★详细讲解,代码里有注释★

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3.python的pygame格式基本固定,第1步:

#---第1步---导出模块---
import numpy as np
import pygame
import sys
import traceback
import copy
from pygame.locals import *

4.第2步:

#---第2步---定义颜色---
bg=(240,255,240)  #背景颜色=蜜露色,bg=background  
cb=(0,100,0)  #cb=checkerboard=棋盘网格线颜色,darkgreen
bc=(148,0,211)  #按钮颜色=暗紫色,bc=buttoncolor
lz=(0,0,0)  #lz=落子文字颜色设置=black=黑色
dwd=(255,0,0)  #棋盘中间的定位点颜色,dwd=定位点=red

5.第3步:

#---第3步---游戏初始化---
pygame.init()
#用于控制顺序
t=True
#用于结束游戏后阻止落子
running=True

6.第4步:

#---第4步---绘制棋盘---
def Draw_a_chessboard(screen):  
    screen.fill(bg) #填充背景色=蜜露色,不耀眼
    #画棋盘
    for i in range(21):
        pygame.draw.line(screen, cb, (40*i+3, 3), (40*i+3, 803)) 
        pygame.draw.line(screen, cb, (3, 40*i+3), (803, 40*i+3))
    #画边线,四条边
    pygame.draw.line(screen, cb, (3, 3), (803, 3),5)   
    pygame.draw.line(screen, cb, (3, 3), (3, 803),5)   
    pygame.draw.line(screen, cb, (803, 3), (803, 803),5)   
    pygame.draw.line(screen, cb, (3, 803), (803, 803),5) 
    #画定位点,dwd是red颜色,6为大小
    pygame.draw.circle(screen, dwd, (163, 163), 6) 
    pygame.draw.circle(screen, dwd, (163, 643), 6) 
    pygame.draw.circle(screen, dwd, (643, 163), 6) 
    pygame.draw.circle(screen, dwd, (643, 643), 6) 
    pygame.draw.circle(screen, dwd, (403, 403), 6) 
    #画‘悔棋按钮’、‘重新开始’和‘退出’按钮
    #900=x,350,500,650=y,200和100是按钮框大小
    pygame.draw.rect(screen,bc,[900,350,200,100],15)
    pygame.draw.rect(screen,bc,[900,500,200,100],15)
    pygame.draw.rect(screen,bc,[900,650,200,100],15)
    #字体是自己下载的hwfs=华文仿宋,放在根目录下
    s_font=pygame.font.Font('hwfs.ttf',40)

    #按钮定义文字、颜色和位置
    text1=s_font.render("悔棋按钮",True,bc)
    text2=s_font.render("重新开始",True,bc)
    text3=s_font.render("退出游戏",True,bc)
    screen.blit(text1,(920,370))
    screen.blit(text2,(920,520))
    screen.blit(text3,(920,670))

7.第5步:

#---第5步---绘制棋子---
# (横坐标,纵坐标,屏幕,棋子颜色(1代表黑,2代表白))
def Draw_a_chessman(x,y,screen,color): 
    #注意b.png=黑子,w.png=白子,大小=50×50,968B,可惜是正方形,不是圆形
    #也是放在根目录下,我把图片也上传了,最好用改图软件修改成圆形,就完美了
    if color==1:        
        Black_chess=pygame.image.load("b.png").convert_alpha()
        screen.blit(Black_chess,(40*x+3-15,40*y+3-15))
    if color==2:
        White_chess=pygame.image.load("w.png").convert_alpha()
        screen.blit(White_chess,(40*x+3-15,40*y+3-15))

8.第6步:

#---第6步---绘制带有棋子的棋盘---
def Draw_a_chessboard_with_chessman(map,screen):  
    screen.fill(bg)
    Draw_a_chessboard(screen)
    for i in range(24):
        for j in range(24):
            Draw_a_chessman(i+1,j+1,screen,map[i][j])

9.第7步:有一个知识点:列表和重复列表的表示方法

#---第7步---定义存储棋盘的列表,大一点没关系---
map=[]
for i in range(24):
    #map.append([0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0])
    #等同于下面的
    map.append([0]*24)

10.第8步:

#---第8步---清零map列表---
def clear():
    global map
    for i in range(24):
        for j in range(24):
            map[i][j]=0

11.第9步:

#---第9步---判断是否胜利---
#---这是关键---
def win(i, j):
    k = map[i][j]
    p=[]
    for a in range(20):
        p.append(0)
    for i3 in range(i-4,i+5):
        for j3 in range(j-4,j+5):
            if (map[i3][j3] == k and i3 - i == j3 - j and i3 <= i and j3 <= j):
                p[0]+=1
            if (map[i3][j3] == k and j3 == j and i3 <= i and j3 <= j):
                p[1]+=1
            if (map[i3][j3] == k and i3 == i and i3 <= i and j3 <= j):
                p[2]+=1
            if (map[i3][j3] == k and i3 - i == j3 - j and i3 >= i and j3 >= j):
                p[3]+=1
            if (map[i3][j3] == k and j3 == j and i3 >= i and j3 >= j):
                p[4]+=1
            if (map[i3][j3] == k and i3 == i and i3 >= i and j3 >= j):
                p[5]+=1
            if (map[i3][j3] == k and i - i3 == j3 - j and i3 <= i and j3 >= j):
                p[6]+=1
            if (map[i3][j3] == k and i3 - i == j - j3 and i3 >= i and j3 <= j):
                p[7]+=1
            if (map[i3][j3] == k and j - j3 == i - i3 and i3 <= i + 1  and  i3 >= i - 3  and  j3 <= j + 1  and  j3 >= j - 3):
                p[8]+=1
            if (map[i3][j3] == k and j == j3 and i3 <= i + 1  and  i3 >= i - 3  and  j3 <= j + 1  and  j3 >= j - 3):
                p[9]+=1
            if (map[i3][j3] == k and i == i3 and i3 <= i + 1  and  i3 >= i - 3  and  j3 <= j + 1  and  j3 >= j - 3):
                p[10]+=1
            if (map[i3][j3] == k and j - j3 == i - i3 and i3 >= i - 1  and  i3 <= i + 3  and  j3 >= j - 1  and  j3 <= j + 3):
                p[11]+=1
            if (map[i3][j3] == k and j == j3 and i3 >= i - 1  and  i3 <= i + 3  and  j3 >= j - 1  and  j3 <= j + 3):
                p[12]+=1
            if (map[i3][j3] == k and i == i3 and i3 >= i - 1  and  i3 <= i + 3  and  j3 >= j - 1  and  j3 <= j + 3):
                p[13]+=1
            if (map[i3][j3] == k and i - i3 == j3 - j and i3 <= i + 1  and  i3 >= i - 3  and  j3 >= j - 1  and  j3 <= j + 3):
                p[14]+=1
            if (map[i3][j3] == k and i3 - i == j - j3 and i3 >= i - 1  and  i3 <= i + 3  and  j3 <= j + 1  and  j3 >= j - 3):
                p[15]+=1
            if (map[i3][j3] == k and j - j3 == i - i3 and i3 <= i + 2  and  i3 >= i - 2  and  j3 <= j + 2  and  j3 >= j - 2):
                p[16]+=1
            if (map[i3][j3] == k and j == j3 and i3 <= i + 2  and  i3 >= i - 2  and  j3 <= j + 2  and  j3 >= j - 2):
                p[17]+=1
            if (map[i3][j3] == k and i == i3 and i3 <= i + 2  and  i3 >= i - 2  and  j3 <= j + 2  and  j3 >= j - 2):
                p[18]+=1
            if (map[i3][j3] == k and i - i3 == j3 - j and i3 <= i + 2  and  i3 >= i - 2  and  j3 <= j + 2  and  j3 >= j - 2):
                p[19]+=1
    for b in range(20):
        if p[b]==5:
            return True
    return False

12.第10步:

#---第10步---提示器设置和显示文字
def text(s,screen,x):
    pygame.draw.rect(screen,bg,[850,100,1200,100])
    s_font=pygame.font.Font('hwfs.ttf',x)
    #显示落子的文字提示:黑棋或白棋落子,及颜色lz=黑色
    s_text=s_font.render(s,True,lz)
    screen.blit(s_text,(880,100))
    #是不断刷新的,没点一次白子和黑子交替显示
    pygame.display.flip()

13.第11步:

#---第11步---主函数---
def main():
    #全局变量:t和running定义引用过来
    #map和maps 前面已定义棋盘列表---用来悔棋存储
    global t,map,running,maps
    clear()
    map2=copy.deepcopy(map)
    maps=[map2]
    #窗口大小设置宽1400×高900
    screen = pygame.display.set_mode([1400,900])
    #窗口标题
    pygame.display.set_caption("五子棋v1.0")
    Draw_a_chessboard(screen)
    pygame.display.flip()
    clock=pygame.time.Clock()
    while True:
        #只有running为真才能落子,主要用于游戏结束后防止再次落子
        if running:
            if t:
                color=1
                text('黑棋落子',screen,54)
            else:
                color=2
                text('白棋落子',screen,54)
        
        for event in pygame.event.get():
            #在pygame中的while循环中这一步我觉得必须的
            if event.type ==pygame.QUIT:
                pygame.quit()
                sys.exit()
            
            elif event.type == MOUSEBUTTONDOWN:
                if event.button == 1:
                    x,y=event.pos[0],event.pos[1]
                    for i in range(19):
                        for j in range(19):
                            #点击棋盘相应位置
                            if i*40+3+20

14.第12步:python的代码以下的格式解读和分析

当模块被直接运行时,以下代码块将被运行,当模块是被导入时,代码块不被运行。

即:选择性地执行代码,作为模块被导入时不能运行;只有作为脚本文件直接被运行时才运行

#---第12步---模块main---
if __name__ == "__main__":
    main()

15.效果图



哈哈哈哈,自娱自乐,分享出来,有缺点。

大家也可以自定义颜色,文字,白子和黑子的图片呀,还可以加背景音乐。

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